Home > google mobile ads > Which mobile ads are right for me?
Which mobile ads are right for me?
Posted on Friday, April 17, 2009 by android apps market for tablests
In December, we launched ads for iPhone and Android devices. This feature allows advertisers to target their standard AdWords text and image ads to the iPhone, Android devices, and other mobile devices with full (HTML) Internet browsers. Before that, advertisers who wanted to reach mobile users had to create mobile-specific text and image ads that would only show on phones with mobile Internet (WAP) browsers. Now that mobile ads can be targeted for both full HTML and WAP browsers, some of you advertisers may be wondering, "which mobile ads are right for me?"
Standard mobile ads show on mobile devices with WAP browsers and usually direct users to a mobile website -- most likely written in a mobile markup language such as XHTML, WML, or CHTML. Standard mobile ads also offer a click-to-call feature, which lets you direct users to a business phone number instead of a mobile website. If you have a mobile website or want to collect leads via phone, standard mobile ads may be right for you. You can learn how to create standard mobile ads here.
High-end mobile ads show on iPhone and Android devices and don�t require a mobile website. High-end mobile ads don't have a click-to-call option, but they do allow advertisers to direct users to various other properties such Google Maps, the iPhone App Store or Android Market, or YouTube. If you specifically want your ads to show on iPhone or Android devices, these ads might be right for you. They are also a good choice for new mobile advertisers because they are easy to enable through your campaign settings.
Of course, depending on your needs, you can also use both types of mobile ads. To summarize, here's a table with information on standard and high-end mobile ads.
Posted by Alexandra Kenin, Product Marketing Manager, mobile ads
Standard mobile ads show on mobile devices with WAP browsers and usually direct users to a mobile website -- most likely written in a mobile markup language such as XHTML, WML, or CHTML. Standard mobile ads also offer a click-to-call feature, which lets you direct users to a business phone number instead of a mobile website. If you have a mobile website or want to collect leads via phone, standard mobile ads may be right for you. You can learn how to create standard mobile ads here.
High-end mobile ads show on iPhone and Android devices and don�t require a mobile website. High-end mobile ads don't have a click-to-call option, but they do allow advertisers to direct users to various other properties such Google Maps, the iPhone App Store or Android Market, or YouTube. If you specifically want your ads to show on iPhone or Android devices, these ads might be right for you. They are also a good choice for new mobile advertisers because they are easy to enable through your campaign settings.
Of course, depending on your needs, you can also use both types of mobile ads. To summarize, here's a table with information on standard and high-end mobile ads.
Posted by Alexandra Kenin, Product Marketing Manager, mobile adsCategory Article alexandra's mobile [ad]itude, google mobile ads
Powered by Blogger.
Blog Archive
-
▼
2009
(496)
-
▼
April
(52)
- The Iterative Webapp - Gmail for mobile Gets Mute
- The Iterative Webapp - Gmail for mobile Gets Mute
- WWDC Has Sold Out
- Detecting a Circle Gesture
- Webcams USA cities Gadget
- Wikipedia Pictures of the Day Gadget
- Virtual Neighborhood Gadget
- Project Template Bugfix
- OpenGL ES From the Ground Up, Part 3: Viewports in...
- Upcoming Trade Shows Gadget
- Learn Cocoa Update
- My Location now in Google Toolbar
- My Location now in Google Toolbar
- Using Instruments to check iPhone Texture Memory U...
- Google Product Search for Android and iPhone
- Google Product Search for Android and iPhone
- Something to Make Apple Fan-Boys Turn Rhodamine (P...
- Another Fine Quarter
- OpenGL ES From the Ground Up, Part 2: A Look at Si...
- Out of Pocket
- World Sunlight Map
- Six Pack Abs Exercise Gadget
- Another Apple Store Sighting
- Which mobile ads are right for me?
- Which mobile ads are right for me?
- OpenGL ES From the Ground Up, Part 1: Basic Concepts
- MarsEdit
- Daily Bible Art Gadget
- Best Currency Converter Gadget
- Crypto Library
- Burns' Selkirk Gracing Engine Gadget
- Bible Verse of the Day Gadget
- Google Latitude FTW
- Wavin' in the Breeze
- A Different Flag
- Coming Soon -Another OpenGL Example Ported to iPhone
- Clark Cox on VLAs
- WWDC Session Lists are Out
- Handling Big XML Files on iPhone
- Gmail gets a new engine for iPhone and Android-pow...
- Mobile Web Calendar for iPhone and Android, now wi...
- Creating UIImages from TGA Data
- Another Microsoft Ad
- Multi-Row Delete Project in Google Code
- Apple Design Awards
- Anti-Piracy Snippet
- Adding CLANG to Your Build Process
- Zip & Unzip Objective-C Code
- Apple's Xcode Team is Hiring
- Automated Commit and Build Number Incrementing
- Fundamental Misunderstandings
- Happy Birthday, Apple, Inc.
-
▼
April
(52)